Birdland is an immersive sound work. Set in a 3D game construction space, visuals are minimalised and sound is maximalised in order to experiment with sensations, perceptions and flows of listening. Within the space, the user glides freely around sculptural, architectural and topological formations. The project aims to develop new techniques for composing sound and new ideas about the significance of listening, through a reading of Deleuzian and Lacaning texts in conjunction with playful and intuitive exploration. An iteration of the work presented for the Time Transcendence Performance conference is an early prototype created for the Design Research Institute’s Virtual Reality Centre.